Some of the other students who are interesting to talk to in the first chapter, but who are not important later. There's Warren, a generic, geeky, nice-guy. Given that, one thing I dislike about the game is some of the other characters who end up feeling like a distraction. Their relationship is the heart of the game. The best strength of the game are the main characters, Chloe and Max, and their way of overcoming insurmountable obstacles together. It explores time travel in many fictional iterations.
#Commit suicide mod sims 4 movie#
It often feels like a movie you take part in. It's a serious game, infused with artistic and spiritual themes, symbols, and motifs. Life is Strange is story-driven, and I like that kind of game. I really liked the extent to which the game focuses on female friendship, bonding, and mutual emotional support. So you know there might be suspicious people at your school who know something about what happened to Rachel. Rachel went to the school you go to, Blackwell.
The core plot revolves around your character, Max, Scooby Doo-ing it up with her best friend Chloe, trying to find Rachel, Chloe's friend who went missing. You can rewind time to undo your most recent action, which is handy for many situations. Most puzzles involve searching a location for clues (no time limit), or repeating conversations, using the character's ability to rewind time, to get the right information or outcome. But what balances the intensity of a lot of the content is the relaxed nature of the gameplay. In addition to all that stuff going on, the world is dying around you. In that scene, the player character "talks down" a person who is on the roof of her dorm, on the verge of killing herself due to cyber bullying. This includes rape, drugs, drinking, gun violence, witness intimidation, murder, and perhaps what it's best known for is depicting an attempted suicide. But, I kind of wish they had a content warning as well for the potentially upsetting or triggering content in this game. That's due to the rave scene near the end of the game. This game warns players that it might be a problem for people with photo-sensitive epilepsy. The game was an emotionally intense ride, and I had to pause for a few days after playing certain scenes, to avoid being triggered by the content. It's a game that feels as adult, and bitter, as a cup of black coffee. It feels very different from anything Square Enix has ever done. What's interesting is that Life is Strange is published by Square Enix, Japanese company of Final Fantasy and Kingdom Hearts fame. Life is Strange was developed by French indie developer Dontnod Entertainment, and for them it was a success following their more disappointing earlier game, Remember Me, a game about amnesia and recovering lost memory. Having the characters be 18 or older probably "cleaned it up" enough for potential censors. There's no obvious nudity here, but there are sexual references and (many) drug references. I get the feeling that they initially developed this as taking place in a high school, and later hastily made the characters over 18, probably for Steam censorship reasons. There's also a curfew, which usually cannot legally be imposed on persons over the age of 18. The dorms are pretty much the only thing that makes it seem like a college. The lockers, a single, all-subject classroom building, a pool that looks very high school-ish, the yellow bus, and the cafeteria say "high school". If you're not clear whether this is a high school or a college, it seems like neither are the game's developers. Life is Strange is a game where you play as Max, 18-year-old photography student at Blackwell Academy.